We used to create mockups with pen and paper, and many of us still do this today, to sketch something in a meeting with the client, which makes sense. Looking at it under these preconditions, many potential mockup solutions fall off the grid right away. I'm assuming that the training period for the respective tool should be included within that timespan. The Creation of Mockups Has to be Fast and Simpleįor trained designers, creating a suitable prototype, depending on the project's complexity, and given the availability of all information, shouldn't take longer than an hour. ![]() I think it's just as necessary that the solution used for the prototyping sticks to the approach, and refrains from adding any unnecessary complexity. I'm convinced by this prototyping approach and consider it a necessity. Mockplus: Demo Project in the Mac Version. This is not about creating production ready assets like Sketch allows you to, but rather about producing a usable click skeleton that shows which information is accessed which way, excluding any visual considerations. ![]() Its primary task is giving you, the rest of the design team, and the potential client a clear look at the information architecture. Without Mockups, Complex Designs are Too Prone to ErrorsĪs soon as a design is supposed to expand over more than a few pages, it makes sense to think about the structure in advance and put these thoughts into a raw prototype. It allows for an almost intuitive creation of mockups. The Asian prototyping software Mockplus is gaining popularity in Europe and other western countries.
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